Gameplay Developer | Brisbane

Gameplay Developer

Posted on 24-Apr-2026
Application Close Date: 08-May-2026
Location:
Brisbane
Category:
Research and Development
Position Type:
Permanent
Job Reference:
BOE/1920897
Attachments:
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Position Overview

Join the Boeing Global Technology - Australia team to design, implement and iterate gameplay systems for commercial pilot training, human spaceflight and aerospace engineering projects. This role focuses on applying Unreal Engine 5 and modern software engineering practices to deliver realistic, high-fidelity interactive experiences.

This role is located in St Lucia, Brisbane.

Key Responsibilities

  • Prototype & R&D: Rapidly prototype interactive features (instrument controls, flight-dynamics logic) in C++ and Blueprints.
  • Systems Architecture: Design modular, testable gameplay frameworks (input handling, state machines, physics).
  • Tool Support: Build in-engine editor extensions and custom data-driven configuration panels.
  • Performance Optimization: Conduct profiling (CPU/GPU, memory) to ensure stability on high-end PCs and Head-Mounted Displays (HMDs).
  • CI/CD Integration: Support automated testing and build pipelines within an Agile workflow.

Required Skills & Qualifications

  • 3-5 years of professional experience as a Gameplay or Software Engineer.
  • Expert proficiency in Unreal Engine 5 (C++, Blueprints, Gameplay Framework, Profiling tools).
  • Proven track record building complex gameplay systems: input, UI, physics, AI, and multiplayer/networked components for simulation or game projects.
  • Demonstrated ability to optimize performance for desktop and VR/AR platforms (memory management, LOD, texture streaming, multithreading).
  • Excellent communication and collaboration skills; service‑oriented mindset for supporting cross‑disciplinary teams.

Extra Points

  • Direct experience with flight‑simulation or pilot‑training domains, including knowledge of avionics, sensor modelling or general aerospace knowledge.
  • Familiarity with VR/AR or iOS development pipelines and performance constraints on mobile devices.
  • Background in regulated, safety‑critical environments (aerospace, automotive, medical).

Preferred Experience

  • Experience working in Agile development environments.
  • Direct experience with flight-simulation or avionics modelling.
  • Familiarity with VR/AR/XR hardware and performance constraints.
  • Background in regulated or safety-critical software development.
  • Experience with flight‑simulation or pilot‑training systems.

Non‑Technical Skills

  • Clear written and verbal communication; ability to create runbooks and technical documentation.
  • Business acumen to align operational decisions with product/service objectives.
  • Comfortable with Agile development practices.

Typical Education/Experience

  • Bachelor's degree in computer science, engineering, game development, or related field, and typically 3+ years' relevant experience or equivalent combination of education and experience.

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