Technical Artist | Brisbane

Technical Artist

Posted on 24-Apr-2026
Application Close Date: 08-May-2026
Location:
Brisbane
Category:
Research and Development
Position Type:
Permanent
Job Reference:
BOE/1920896
Attachments:
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Position Overview

As part of the Boeing Global Technology - Australia Team, the Technical Artist will build high-fidelity visualizations and training applications for commercial pilot training, human spaceflight and aerospace engineering projects. You will leverage deep expertise in Unreal Engine 5 to create realistic, performant visual assets and systems that support engineers, pilots and analysts in a highly regulated, safety-critical environment.

This role is located in St Lucia, Brisbane.

Key Responsibilities

  • Prototype & R&D: Develop proof-of-concept visual features (cockpit displays, terrain rendering) in UE5.
  • Art-Engineering Liaison: Translate aerospace requirements into art pipeline specifications.
  • Pipeline Development: Design and maintain robust pipelines for importing CAD data and managing large-scale environments.
  • Workflow Optimization: Implement custom scripts or plugins to improve asset preparation and rendering efficiency.
  • Data Visualization: Convert raw datasets and complex technical information into performant, high-fidelity real-time visual experiences.

Required Skills & Qualifications

  • 3-5 years of professional experience as a Technical Artist.
  • Proven track record delivering high‑fidelity visual content for games, aerospace, defence or scientific visualization projects.
  • Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor, Niagara).
  • Proficiency in 3D toolsets: Maya, Blender, or Substance.
  • Ability to write automation scripts in Python or C#.
  • Experience with real-time optimization for Desktop and VR/AR.

Knowledge & Skills:

  • Expert proficiency in Unreal Engine 5 (Blueprints, Material Editor) and related toolsets (Maya, Blender, Substance, Photoshop).
  • Ability to create editor extensions, custom import pipelines, and automation scripts in Python and C#.
  • Experience with rigging, animation, shader development and real‑time implementation of complex 3D assets.
  • Demonstrated skill in performance optimization for both desktop and VR/AR platforms, including profiling, LOD strategies and texture streaming.
  • Excellent communication skills; service‑oriented mindset for supporting cross‑disciplinary teams.

Extra Points:

  • Strong grasp of aerospace visualization needs: accurate material shading, sensor simulation, physics‑based rendering and large‑scale terrain/atmospheric effects.

Preferred Experience:

  • Experience with flight‑simulation or pilot‑training systems.
  • Hands‑on work with VR/AR hardware and optimization techniques.
  • A proven track record of shipping at least one commercial game, demonstrating end‑to‑end development and successful launch.

Non-Technical Skills:

  • Clear written and verbal communication; ability to create runbooks and technical documentation.
  • Business acumen to align operational decisions with product/service objectives.
  • Comfortable with Agile development practices.
  • Excellent collaboration and communication skills.

Typical Education/Experience:

  • Bachelor's degree in computer science, engineering, game development, or related field, and typically 3+ years' relevant experience or equivalent combination of education and experience.

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